Pet Peeves: Technology Irritations

Austin B.

Managing Editor

In today’s society, people are extremely dependent on technology. Whenever people are bored at home or in class, what do they do? They pull out their phones and try to distract themselves. One of the apps that many would open would be Flappy Bird. Being one of the most over-rated games, Flappy Bird has made many people the victim of excessive frustration. Another way technology can aggravate people is if a vending machine takes someone’s money because believe it or not, people want what they pay for.

Flappy Bird is an app that many people have developed a love-hate relationship with. It was released in March of 2013 but only became popular around Woodstock High School in January of 2014. In the app, the player must tap the screen, sending a pixelated bird up a few inches. The player must make the bird fly between pairs of pipes, and one point is awarded for every pair that the bird successfully flaps through. However, if the bird touches a pipe, it will fall to the ground on its face, and the game is over. The player receives certain medals for reaching specific amounts of points; other than this, there is absolutely no reward for this game, leaving many dumbfounded as to why so many people play it.

The reason this game has become a pet peeve of many is because the bird is excessively sensitive to the touch of the pipes. In the game, the bird will fall out of the sky for the must illogical reasons, such as not completely touching the pipe. Many students around WHS complain of this experience, such as junior Noah Trepper, who exclaims, “I didn’t even touch the stupid green pipe!” With this being one reason the bird will unreasonably die, another is a stutter in the phone. When first opening the app on iPhones, Game Center will send a notification to the player’s phone saying, “Welcome back!” This can be very frustrating because it can cause the phone to slow down and make the screen freeze for a few seconds. With the screen frozen, the player is unable to see the movement of the bird, causing it to fly into a pipe. Also, receiving texts during flight will cause the phone to either slow down or freeze completely; when this happens, the bird is doomed. Though this game frustrates most everyone to great extents, people still continue to play it, simply to have a new high score to brag about. The creator of the app publically deleted it, due to the amount of anger and stress it caused people (because some people were actually willing to spend that much emotional energy on the game). Now, if the game is deleted off of a student’s phone, it cannot be played again. Moral: do not waste time being sucked into something that has no purpose.

Another way that technology can get the best of the population is when a vending machine steals students’ money. At lunch, if one sits near the vending machines, he or she can see the broken-hearted disappointment on the faces of those who are deprived of their snack or drink when they paid for it. At WHS, if a machine steals a student’s money, he or she used to be able to go to the front office and fill out a form of which machine took the money and when it happened. However, while it is a nice thought that the school wants to get students’ money back to them, it would often take about a month before the vending machine victim ever heard anything of the lost money again, which did not solve the problem; this process was like putting money in a bond: the money is not available when one really wants it. To make matters worse, the school has stopped giving refunds because students had been reporting stolen money, though no money had been taken from the student. Junior David Schwieger says, “I hate that! It just takes your money while you stand there awkwardly waiting. Oh, and the machine just took your money, so you have to stare the thing that robbed you right in the face.”

The developers of these machines obviously have very sophisticated engineering skills, so instead of making machines that are fancy, like the ones that give the customers their drinks without shaking them up, the makers should make machines that consistently give the customer what he or she has paid for. If the makers of these machines put as much money into making them consistently efficient as they do fanciness, customers would get their drinks every single time, but engineers feel it more important for customers to not have to wait an extra five minutes to let the carbonation settle; people would be willing to wait an extra few minutes; at least they would get their drink. Moral: do not have any faith in vending machines.

Technology has become a massive part of humanity, and while it can be immensely useful, it can also cause an excess of frustration. The only thing to do is simply say, “Oh well,” and move on, just like with all other aspects of life that frustrate people daily.


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